Thursday, 11 April 2013

This is from the new edition of Serenissima - which is a super play, even better than the old version.


This is from the new edition of Serenissima - which is a super play, even better than the old version. A poorly crewed vessel slogs back to Venezia, filled with a variety of cargo to stock the capitals warehouse. Will she get back in time. As it happened, yes.

  #gamejourneythursday , Curators: Clinton Coddington Jon Beall  Rocio Goodey

22 comments:

  1. Still got stomped in the game though, but at least my main warehouse was full.

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  2. This game has really gotten my interest.

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  3. So what has changed and how?  Components?  Board?  Rules?

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  4. Derek Hohls well, let's see... Components, yes, the ships and pieces have altered, largely beneficially. Your own sailors are your own colour, and they don't roll everywhere like the old ones do. The galleys, well they look pretty swish. The old ones were okay and I kind of miss being able to stick my little flag in, but these are far easier to identify, as my sailors are my colour.  Wooden bits nicer all around, they were plastic, sailors and cargo in the old version.  The board has been simplified, it doesn't take as long to get anywhere. Some randomising event cards have been added.  The big change to the rules is the movement of the galleys. Instead of bidding each round for turn order, each galley is numbered. The person with galley 1 moves, then the person with galley 2 etc. You can sink galley 1 and then it will be available for anyone to build. This Changes Things - it is completely different from the original game and I Like It. (I love the original game too.)  And I think battle has been simplified, too. There's a definitive list of changes on Boardgamegeek, here http://www.boardgamegeek.com/boardgame/135281/serenissima-second-edition these are just the ones I'm remembering most strongly from my game.  It is a different game, and a stronger one and I wholly concur with the powers that be that list it as a different game to to original. Gee it's a great game. I've ordered it.

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  5. As it should, Geek Ken , as it should.

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  6. Alicia Smith
    , you've had me very interested in this game since you first mentioned it awhile back. I love this picture, the wooden bits are so very colorful.

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  7. Clinton Coddington , do you EVER sleep? You seem to be indefatigable!

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  8. Alicia Smith I've had horrible insomnia the last couple of days. Been two days with out sleep now and I do not feel very good at all. So tired right now to the point of starting to feel sick. It's no fun at all I can tell you that.

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  9. Clinton Coddington oh, mate, you gotta stay away from these bright pretty screens, they will be screwing up your Circadian rhythms. An hour before you want to sleep, stay away from screens, dim the lights, and read or listen to gentle music. Best thing I found was a clock radio that dimmed down to darkness as I turned in, and brightened as I wanted to wake. So sorry to hear, insomnia is no fun at all.  But I'm glad you're not an AI, as I was beginning to suspect!

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  10. Alicia Smith I can assure you I am human  :)    I will give a try to your suggestion tonight in hopes of getting my sleep schedule back to normal.

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  11. I like the sharpness of your focus here.  I've not heard of this game... (researching now...)

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  12. This was a game that was at our game club for the short time it was open.  We never got a chance to play it before the club shut down.  :-(

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  13. Jon Beall I originally took the photo for Project 52, the theme for that week being "Depth of Field", so thank you! Phil Hatfield oh, what a pity the club shut down :-( I hope you get the opportunity to play it at another club! Or anywhere, really.

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  14. I loved the original but in order to work you had to have a group all of whom were equally committed to trying to win.  The game broke down horribly as soon as someone decided they couldn't win and so were no longer going to try, instead they were just going to dick with people.

    The game was so much about perfectly optimizing your moves that one guy who didn't care about winning could play Kingmaker by harrassing who ever he wanted, guarenteeing they wouldn't win either.

    The other element to the game that turned people off was that if you didn't have enough points to win as the game was winding down, your best bet was to go all out war, in which case he who best guessed when the game would end and got the best spot in the turn order could nearly always win by making the last attacks of the game and claiming cities.  Seems like fixed turnover would exasperate this.

    Were either of those game elements addressed?

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  15. Love this game. Very cutthroat. :)

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  16. Keith Sletten oh it was! There was a lot of take overs and floating wreckage in the last two turns. Nevertheless, the original was worse....this is a bit more balanced and uncertain.   Gene Parish I recommend this version of the game, it is a lot of fun, and visually spectacular. The old version was super for its time, but no one misses the roll about meeples. At all. We played it on the IndianPacific train once, meeples everywhere I tell you!

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  17. Ralph Mazza  In the one game I have played, yes, I think so.  The thing with the ship movement order means that you cannot coordinate an attack as effectively as you used to be able to. Admittedly, the group I was playing with were all playing to win and not for spite, so I will have to play it with the gamer who likes stuffing people up to see how it goes. But yeah, the old version was not something to play with a spiteful player, was it. Fortunately my group are all pretty good. But my, did the warships come out in the end turn. "For defense only cough"

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  18. This looks like my type of game.  Matthew Aaron Chris Crockett Scott McQuade is this in any of your libraries?

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  19. Keith Stetson Not in my library, haven't heard much about it. I'd be more than happy to give it a try if anyone does have a copy.

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  20. Alack and alas, I do not have it either but it does look interesting.  Matthew Aaron   no pressure but it is up to you.

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